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12. conquers which are inactive for more than a day, pay 2% taxes less every 24 hrs. meaning, if you conquer someone, you better talk with him and teach him the game so he'll stay active!
THIS IS RIDICULOUS, even at 1%. I have enough difficulty being responsible for my own play, now I'm expected to be responsible for 100+ others? It's not my job to hold hands and make the game enjoyable for other people, it's your job to make the game enjoyable enough to keep players interested. If you can't do that, you shouldn't be punishing the people who do enjoy it by forcing them to do it for you. You're essentially bucking responsibility to others because we have the misfortune of being active and successful. Greeeeeat plan, really...
Further, there's nothing stopping an "active" person from manipulating these rules into a weapon against their conquerors, logging in only to build an army once their reserves are maxed and then going "inactive" again. At any angle this is a terrible, terrible idea. 2%, 1% or otherwise.
Regarding the scoring/power changes as well as the above, it is
EXTREMELY poor tact and outright disrespectful to your players to have these sorts of fundamental and widespread changes take effect immediately in current rounds. Some of us(me) have been playing with a certain mindset and strategy based on the old scoring and rule systems. You've basically turned that on its head. It's like moving the finish line in the middle of a foot race, except you've moved it ahead for some and further back for others.
To give you an example my strategy was to forgo playing it safe and building a big army with lots of workers in favour of taking bigger risks and getting many more conquers, since they gave the most power and income. Now not only do I have about a thousand less score and a hundred less power, but due to #12 it apparently wasn't worth the sacrifice as I have about three hundred fifty less resources per tick coming in.
Relative my direct competitors I dropped off a huge amount. I was 2nd with a slight edge over 3rd place, now I'm 5th and the players I was neck and neck with are way ahead. I know I'm not the only one like this, several people in my alliance dropped 6 and 7 ranks or more.
It would have been a great deal more fair and respectful to wait until the next generation of servers and rounds before implementing these changes. And of course not at all for #12
I am really disappointed by this patch and don't see a point in continuing to play if at any moment I could get shafted like this again.