jomzojeda wrote:
I think there are 2 key elements that were omitted from the new Upgrade system - the item stat, and the total power level of the upgrades we will be making.
The item stat would help because I, for one, have not memorized all equipment by picture, and knowing that I am not fusing -- err upgrading away a potentially useful item is important.
The total upgrade points that I am adding would also help to let me know how much "power" all the items I have grouped together will give me. I used to have a schedule of at least 1,000 upgrade per day or per upgrade session. I don't know how much I am accumulating now. It just tells me I have a lot more stuff to fuse away. Do I have to make the computations myself?
Also, the fusion kits' power levels are a mystery now.
Please look into it --- SOON.
Ok, thanks.
Also, can I add that with the items scattered all over the place, I have difficulty identifying how much multiple items I have that I can freely fuse for upgrade.
Why are they scattered and not grouped together, by the way? If I have a hundred electrocops, wouldn't it be better to have them all together, instead of everywhere?
Thanks.