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Stoned2Assassin
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 26, 2010 12:49 pm |
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Specialist |
![Specialist Specialist](./images/ranks/rank3.png) |
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Joined: Tue Mar 30, 2010 7:36 pm Posts: 28 Location: My computer Gender: male
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Option 4 for me ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
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punto666
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 26, 2010 6:24 pm |
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Private 1st class |
![Private 1st class Private 1st class](./images/ranks/rank2.png) |
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Joined: Wed Nov 17, 2010 7:37 pm Posts: 15
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AntiDA
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Post subject: Re: Community Poll - Relic Changes Posted: Mon Dec 27, 2010 6:44 am |
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Joined: Wed Aug 11, 2010 10:01 pm Posts: 2
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Its about time they changed the RELIC system.
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AntiDA
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Post subject: Re: Community Poll - Relic Changes Posted: Mon Dec 27, 2010 6:45 am |
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Joined: Wed Aug 11, 2010 10:01 pm Posts: 2
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BlackRevolution
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Post subject: Re: Community Poll - Relic Changes Posted: Mon Dec 27, 2010 7:03 am |
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Joined: Fri Nov 06, 2009 7:09 pm Posts: 575 Location: Phlippines/Los Angeles, CA Gender: male
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efbgn wrote: I'd Probably like to go for 4th..... Hey!!! Your stealing my Avatar!!! >.< As i picked 2,3,4, i also express that it CAN be released at Tick 1 BUT more units to make the supporters not take much of it.
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When we were dreaming.. things were better and all. I'm starting at- at the start. Rank 26 NR|UD| #1 Win.
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flashbangkill
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Post subject: Re: Community Poll - Relic Changes Posted: Mon Dec 27, 2010 7:50 am |
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Private |
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Joined: Mon Oct 25, 2010 4:02 pm Posts: 1
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i think it would be better the old way not so long ago mars 3 era 11 finished in just under 1k tick so it would be alot better
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Winters
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Post subject: Re: Community Poll - Relic Changes Posted: Mon Dec 27, 2010 8:44 am |
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Joined: Thu Sep 17, 2009 8:58 am Posts: 813 Location: Retired from BD, on my own site. Gender: male
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tootje wrote: lucky your didnt play so long then:P Indeed. Battle Dawn used to be so much better ![Razz :P](./images/smilies/icon_razz.gif) There even was a time the admins treated the game as a hobby, not a company! We could swear on the forums! Good times good times...
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kt99
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Post subject: Re: Community Poll - Relic Changes Posted: Thu Dec 30, 2010 10:49 am |
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Joined: Thu Dec 02, 2010 5:36 am Posts: 103 Location: the killer kitty shack Gender: male
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i think 3 & 4 because then everyone will get a chance to capture a relic, for example, when all relics are released at once, when one player gets the units to take on one relic, they can just go & capture all the other relics & it makes it impossible for other players to have the chance to at least have a chance to have some fun on battle dawn ![Wink ;)](./images/smilies/icon_e_wink.gif)
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Andrew
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Jan 02, 2011 4:54 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Based on the replies here I'll be making my recommendation to the team to have relics spawn 1 at a time every 100 ticks starting at tick 500 and make the relics immune to spies/nukes/ion cannons(only when owned by the admin.
Being as making the relics immune to spies/nukes recieved a lot of support but not as much as the other 2 suggested changes I will make a compromise and recommend to lower the amount of units initially created to defend the relics by 50%. I believe this is the concern of those that didn't like the idea as the relics would cost a huge chunk of resources to be able to take. This will also make the relics more accessible to smaller alliances and not just the big boys giving a chance for underdogs to catch up!
Thanks for taking the time to vote everyone, I've removed the thread from global and put it in the announcements forum only now. I'll leave the thread open for anyone wanting to make any final remarks.
Cheers! -Andrew
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