Quote:
After a unit has gone up a level it is rewarded with stats (inf/veh/mech):
Level 1 + 1/2/3 HP
Level 2 + 1/2/3 HP
Level 3 + 1/2/3 Damage
Level 4 + 1/2/3 HP
Level 5 + 1/2/3 HP
Level 6 + 1 Range
Level 7 + 1/2/3 HP
Level 8 + 1/2/3 HP
Level 9 + 1/2/3 Damage
Level 10 + 1/2/3 HP
Level 11 + 1/2/3 HP
Level 12 + 1 Range
well, let me know in detail.
[[[[ HP ]]]]
it means when an Armour level becomes 1, (xp 70 for heavy to 139) what 1 HP ll do now (benifit?), ..and same for damage increase in level and HP 2 and incase of range increasing HP 3...???
If you can clear me the concept of HP, that what actually it is (Hit Points) and what it do. then no need of reading text below ___________________________________________________________________
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((If u have time, then let me know more))
(short and precise)
A>>> suppose a squad of Crushing Range, Tank/Heavy or Mech... all range units
B>>> all Mechs are Damage
C>>> all Mechs are Armour
Question:::
Case A ( 1 ) (RANGE): level 1, [have xp 70 to 139] how many armour tanks/ mechs it can kill without losing a unit...
Case A (1) (damage: XP (level 1): how many armour tanks/ mechs it can kill without losing a unit...
Case C (1 ): (ARMOUR) :level 1, how many armour tanks/ mechs it can kill, with out losing a unit.
Case A (2) ( Range): (level 2): _________
Case B (2) Damage: Level 2: ________
Case C (2) (armour): (level 2):__________
Case A 3 (range):_____________
etc
all levels