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BluesMechs
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Post subject: Re: Legendary variants of the mythicals Posted: Tue Nov 08, 2016 12:43 pm |
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Joined: Sun Sep 06, 2015 9:18 pm Posts: 335 Location: 127.0.0.1 Gender: male
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I totally agree with it.
_________________ KilliN
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kongregatedragon2
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Post subject: Re: Legendary variants of the mythicals Posted: Thu Nov 10, 2016 3:34 pm |
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Specialist |
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Joined: Mon Nov 07, 2016 8:14 am Posts: 28 Location: In Bed
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Or you could have a 24 25 module
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Goals: Annoy Fluxeon Win one medal say meow in lobby
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Ponzu
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Post subject: Re: Legendary variants of the mythicals Posted: Tue Nov 15, 2016 4:15 pm |
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Corporal |
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Joined: Mon Aug 29, 2016 10:48 am Posts: 46
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The cooling and regeneration only epic is already well documented as being a superior item module and used by mythical players. I only have one, but I am tempted to blow all my sm on mod chips to get more since it is epic and not legendary or mythical.
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YoloNinjaSwag
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Post subject: Re: Legendary variants of the mythicals Posted: Wed Nov 16, 2016 3:04 am |
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Joined: Sun Jul 17, 2016 4:16 am Posts: 243 Location: Australia Gender: male
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Theres already legendary energy (and maybe heat) modules in the game. HOWEVER i agree with the idea of implementing legendary cooling and regeneration modules
_________________ --------------------------------
Total XP: 200,000+ Total Mythicals: 50+ Rank: 1 Highest win streak: 32 In-Game Name: --Dead-Ninja-- "Do it now, sometimes 'later' becomes 'never'."
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