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lunatic359
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Post subject: squad creation opinion Posted: Thu Jul 16, 2009 2:19 pm |
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Joined: Wed Jun 03, 2009 11:27 am Posts: 505 Location: MA, US Gender: male
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Ok, so I ran a few scans and wondering what would be a resonable (i say resonable cuz there's no best) squad configuration for the following...
(these are actual, calculated, possible max numbers based on the advance scan)
131 units Con: 18 Bea: 58 Exp: 55
Sol: 4 Veh: 83 Tan: 44
So i'm thinking a whole slew of anti-veh/tan infantry squads would be the most resonable. I suppose I could throw in some anti-tank veh since they have 25% damage bouns.
what do you guys/girls think?
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simmen
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Post subject: Re: squad creation opinion Posted: Thu Jul 16, 2009 2:22 pm |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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go for that, good plan
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psg188
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Post subject: Re: squad creation opinion Posted: Thu Jul 16, 2009 11:27 pm |
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Joined: Sun May 31, 2009 7:18 pm Posts: 1410 Location: Georgia Tech Gender: male
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I would go with all infantry, beam and explosive. 22 range and 8 armor in each squad.
The reason I would not mix vehicles and infantry is this, if you have one chassis, say infantry, the beam and explosive weapons of the enemy are forced to attack your infantry, doing less damage. If you mix in vehicles, the beam are now given something more efficient to shoot at, thereby increasing the damage done by the enemy and damage sustained by your forces.
This is why it is most efficient to fight with one chassis at a time.
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mchl481
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Post subject: Re: squad creation opinion Posted: Fri Jul 17, 2009 3:47 am |
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Joined: Wed Jun 03, 2009 1:02 pm Posts: 313 Location: Look behind............ BOO! Gender: male
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Intresting - Creator here
I sugest you get ranged infantry. IT would be better if you have rocket and beam.
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lunatic359
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Post subject: Re: squad creation opinion Posted: Fri Jul 17, 2009 7:28 am |
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Joined: Wed Jun 03, 2009 11:27 am Posts: 505 Location: MA, US Gender: male
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Thanks guys for the responses and is what I figured as well. I just wasn't sure if I should include some vehicles so that they would have something to shoot at other than my infantry. But I think psg188 is right.
Thanks
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willow
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Post subject: Re: squad creation opinion Posted: Sat Jul 18, 2009 1:19 am |
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Joined: Mon Jul 06, 2009 9:08 pm Posts: 153
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Fantastic insight here. Definitely affects my future unit production hmmm, one chassis at a time eh...
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bork9128
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Post subject: Re: squad creation opinion Posted: Sun Jul 19, 2009 3:10 am |
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Joined: Wed Jul 01, 2009 7:07 am Posts: 2021 Location: TC ,Michigan Gender: male
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i never thought of it like that
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psg188
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Post subject: Re: squad creation opinion Posted: Sun Jul 19, 2009 11:16 pm |
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Joined: Sun May 31, 2009 7:18 pm Posts: 1410 Location: Georgia Tech Gender: male
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Glad to be of service.
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redwurm
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Post subject: Re: squad creation opinion Posted: Tue Jul 21, 2009 7:00 am |
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Joined: Sun May 31, 2009 7:00 pm Posts: 799 Location: Ohio Gender: male
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Plus infantry is the one unit type that doesnt have a bonus against it
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mchl481
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Post subject: Re: squad creation opinion Posted: Tue Jul 21, 2009 7:04 am |
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Joined: Wed Jun 03, 2009 1:02 pm Posts: 313 Location: Look behind............ BOO! Gender: male
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Redwurm wrote: Plus infantry is the one unit type that doesnt have a bonus against it Infantry doesn't have a bonus against it but its the lowest in health and attack.
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