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 Post subject: Re: 2x2 fight
PostPosted: Tue Dec 25, 2012 10:39 pm 
Private 1st class
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Hooo yeah i thought the same thing... even more. 3 vs3 etc.. that would be cool.


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 Post subject: Re: 2x2 fight
PostPosted: Wed Dec 26, 2012 8:28 am 
Major
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how about 368 vs 368?

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 Post subject: Re: 2x2 fight
PostPosted: Wed Dec 26, 2012 10:38 am 
Sergeant Major
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a team battle, in fact, has been suggested a lot of time. But it seems it needs a lot of work and the SM Developers want to improve the 1 vs 1 battle more before thinking about other stuffs...

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 Post subject: Re: 2x2 fight
PostPosted: Wed Dec 26, 2012 11:09 am 
First Lieutenant
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socialmisfit1 wrote:
how about 368 vs 368?

in every topic you always have to say something stupid don't you?

I like the idea of team battles. maybe eventually Alliances?

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 Post subject: Re: 2x2 fight
PostPosted: Wed Dec 26, 2012 11:54 am 
Sergeant Major
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to have an alliance, I think at least 10 vs 10 should be available...

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 Post subject: Re: 2x2 fight
PostPosted: Sat Dec 29, 2012 9:15 am 
Sergeant
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aister wrote:
to have an alliance, I think at least 10 vs 10 should be available...

Nice idea and the waiting time of 3min until your next turn is would make this really fun.

I like the 2v2 or 3v3 idea then the 'fr(i)end' system would have some proper reasoning to exist.
So it would be better to form different teams instead of a making a alliance.

That would be much fun but as aister said. Better a good 1v1 instead of buggy 1v1+2v2

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 Post subject: Re: 2x2 fight
PostPosted: Sat Dec 29, 2012 10:44 am 
Sergeant
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I love the ideas listed here, but I must disagree with a few things;
The timer shouldn't be 3 minutes, I like the 20 second timer as it is, it keeps the battle fast-paced and keeps opponents on their toes.
Also, alliances I think are a bad idea, especially at this stage in the game where there are barely enough people to fill up a scoreboard, let alone alliances. Plus, alliances would just cause monopolies as everyone would flock to the biggest ones and stay there and clog them up. And, there wouldn't really be reason to have alliances anyway.

Just some thoughts :D


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 Post subject: Re: 2x2 fight
PostPosted: Sat Dec 29, 2012 11:04 am 
Sergeant Major
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as I said Hex, we'll have to wait for the 1 vs 1 battle to improve and we get enough players first.

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