32Gaming wrote:
Since you brang up the new mythical shotgun, I was starting to think why not make all the other shotguns 3 range, too? I mean, the classic shotgun range has always been 2, but if they're raising it to 3, shouldn't all the other mythical shotguns follow the same fate? I also think this would put a fine line between the op points of a normal shotgun and a myth one. I think they should definitely implement this in the rest of the mythical shotguns.
the new myth shotgun doesn't have 3 range, it also has 2 range its just that field has been shifted by 1 going from 1-2 to 2-3
I can also think of many scenarios where 1-2 would be more useful than 2-3 (which excludes adjacent mechs such as after a col or meteor which is very popular these days) so it is by no means "op".
Quote:
I also think this would put a fine line between the op points of a normal shotgun and a myth one.
I would like to adress the part where you seem to imply that the myth shotguns are not significantly better than the legendary "normal" shotguns already which I think is false, in a certain ways
Myth
Legendary
as you can see, using heat as an example, the myth version has 15 additional heat damage which is replicated in the energy shotguns aswell, aswell as including 2 resistance drain while the legendary has none. while very crucialy, the mythical shotgun has only 1 knockback as opposed to 2 making it pivotalif you need to use a redrain + shotgun build.
and the increased damage points of the legendary are misleading since the avarage damage inflicted from the legendary is only 10 more whith the avarage damage of a myth being 75 and the average of the legendary being 85 which isnt a very good trade off for losing 15 heat or energy damage and the potential for the redrain + shotgun combo. the only thing that could conceivably make legendary better is in the case of heat shotguns legendary doesnt need the 5 energy but most heat shotgun users will bring an energy kit anyways.