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 Post subject: "Electro peircing Shotgun"
PostPosted: Sat Jun 11, 2016 2:45 am 
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"piercing" is misspelled.

Someone needs to tell Liran to double check his strings. haha

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 Post subject: Re: "Electro peircing Shotgun"
PostPosted: Mon Jun 13, 2016 8:05 am 
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ticklemericky wrote:
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"piercing" is misspelled.

Someone needs to tell Liran to double check his strings. haha


Psh, what you talkin bout? This was obviously supposed to be spelled peircing. It's much more piercing then the word 'piercing'. For instance, it's piercing my soul right now.

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 Post subject: Re: "Electro peircing Shotgun"
PostPosted: Mon Jun 13, 2016 10:37 am 
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superdominator1 wrote:
32Gaming wrote:
Since you brang up the new mythical shotgun, I was starting to think why not make all the other shotguns 3 range, too? I mean, the classic shotgun range has always been 2, but if they're raising it to 3, shouldn't all the other mythical shotguns follow the same fate? I also think this would put a fine line between the op points of a normal shotgun and a myth one. I think they should definitely implement this in the rest of the mythical shotguns.



First of all, it's not 'brang', it's 'brought' :x

Second, why are you posting a suggestion on a thread created to highlight a simple typo and nothing else? Post suggestions in the 'Suggestions' forum.

Everything you've just replied is completely off topic and irrelevant. If you have nothing important to say, don't say it at all.

For 32Gaming, Im inclined to disagree. Mythicals are supposed to be unique. Why should non mythicals follow suit? The slight variation in this item shouldn't set a principle in which all similar items must obey.

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 Post subject: Re: "Electro peircing Shotgun"
PostPosted: Mon Jun 13, 2016 11:47 am 
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32Gaming wrote:
Since you brang up the new mythical shotgun, I was starting to think why not make all the other shotguns 3 range, too? I mean, the classic shotgun range has always been 2, but if they're raising it to 3, shouldn't all the other mythical shotguns follow the same fate? I also think this would put a fine line between the op points of a normal shotgun and a myth one. I think they should definitely implement this in the rest of the mythical shotguns.

the new myth shotgun doesn't have 3 range, it also has 2 range its just that field has been shifted by 1 going from 1-2 to 2-3

I can also think of many scenarios where 1-2 would be more useful than 2-3 (which excludes adjacent mechs such as after a col or meteor which is very popular these days) so it is by no means "op".

Quote:
I also think this would put a fine line between the op points of a normal shotgun and a myth one.


I would like to adress the part where you seem to imply that the myth shotguns are not significantly better than the legendary "normal" shotguns already which I think is false, in a certain ways

Myth
Spoiler:
Image

Legendary
Spoiler:
Image


as you can see, using heat as an example, the myth version has 15 additional heat damage which is replicated in the energy shotguns aswell, aswell as including 2 resistance drain while the legendary has none. while very crucialy, the mythical shotgun has only 1 knockback as opposed to 2 making it pivotalif you need to use a redrain + shotgun build.

and the increased damage points of the legendary are misleading since the avarage damage inflicted from the legendary is only 10 more whith the avarage damage of a myth being 75 and the average of the legendary being 85 which isnt a very good trade off for losing 15 heat or energy damage and the potential for the redrain + shotgun combo. the only thing that could conceivably make legendary better is in the case of heat shotguns legendary doesnt need the 5 energy but most heat shotgun users will bring an energy kit anyways.

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 Post subject: Re: "Electro peircing Shotgun"
PostPosted: Mon Jun 13, 2016 1:27 pm 
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Honestly, I find the weight difference to be one of the biggest perks of myths compared to legendary.

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 Post subject: Re: "Electro peircing Shotgun"
PostPosted: Mon Jun 13, 2016 1:32 pm 
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malicewolf wrote:
Honestly, I find the weight difference to be one of the biggest perks of myths compared to legendary.


Not always. How they function is more valuable. Take for instance, the Rear hit series vs the Orb cannon series. Right now they are superior in every way to their mythical counter-parts and do the same.

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