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 Post subject: 1 Jump +1 Metal, 1 jump more energy
PostPosted: Sun Jan 01, 2012 10:19 am 
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Ok, I got a problem on E2.
I jumped to my gate with 5 squads,and I got +1 metal. (not always)

Also may times it says like:
Jumping costs 15 and when I jump I louse 16.

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 Post subject: Re: 1 Jump +1 Metal, 1 jump more energy
PostPosted: Sun Jan 01, 2012 10:34 am 
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rokatamas wrote:
Ok, I got a problem on E2.
I jumped to my gate with 5 squads,and I got +1 metal. (not always)

Also may times it says like:
Jumping costs 15 and when I jump I louse 16.
Grr..This was supposed to have been fixed multiple times, seems to be relentlessly reoccurring. Will let the devs know the problem still exists, thx for reporting! :)

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 Post subject: Re: 1 Jump +1 Metal, 1 jump more energy
PostPosted: Sun Jan 01, 2012 3:29 pm 
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I think the jump costing more energy might be because of hidden decimals.


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 Post subject: Re: 1 Jump +1 Metal, 1 jump more energy
PostPosted: Sun Jan 01, 2012 5:18 pm 
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This has happened to me several times as well. And I can't jump when, let's say I have 15 e and I only need 15 e . It tells me I don't have enough and I convert oil and then I make the jump using 16 e and it gives me. One metal or only takes 15 e even though it said I needed 16 e.

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 Post subject: Re: 1 Jump +1 Metal, 1 jump more energy
PostPosted: Sun Jan 01, 2012 6:42 pm 
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yeah, hidden decimals maybe the reason for this. If you need 15.9 energy, it will show as 15, but take 16 :(

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 Post subject: Re: 1 Jump +1 Metal, 1 jump more energy
PostPosted: Mon Jan 02, 2012 10:20 am 
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i think I got a proof that its wrong.
Today on Galaxy 2 I jumped 11 fleets. And it said it costs 58 energy! And when I jumped I got -66!! Thats +8 energy,than what the system said!!!! -.-

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 Post subject: Re: 1 Jump +1 Metal, 1 jump more energy
PostPosted: Mon Jan 02, 2012 12:29 pm 
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again the decimal point reason it could be .9 per squad then add them up

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