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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 

SUPPORT/SUPPLY Drones
Yes 100%  100%  [ 3 ]
No 0%  0%  [ 0 ]
Tweak (post feedback) 0%  0%  [ 0 ]
Total votes : 3
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 Post subject: Supply/Support Drones
PostPosted: Sat Jan 28, 2017 3:11 am 
First Lieutenant
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I would like to introduce an idea that would add additional layers of strategy to the game. Drones that are supportive while being dangerous still.

Erupting-Rearm I
Damage:32
Heat Damage:22
Heat Usage: 18
Rocket Ammo: Adds +10

Zap-Rearm I
Damage: 22
Energy Damage: 28
Usage: 22 energy 5 heat
Adds +10 energy to maximum energy cap
Adds +20 energy to current energy

Iron-Rearm I
Damage:25-35
Usage: 18 heat
Supplies 15 ammo at end of turn.

This allow mechs with existing ammo/rocket pools to no longer need additional storage but the drone themselves do not do much damage. But it could allow different mech builds since ammo kits and rocket kits were removed.

Post mech builds you would make with these drones. :)

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 Post subject: Re: Supply/Support Drones
PostPosted: Sat Jan 28, 2017 6:55 am 
First Lieutenant
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Need changes*

and no images needed.

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 Post subject: Re: Supply/Support Drones
PostPosted: Sat Jan 28, 2017 11:27 am 
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JackTownley wrote:
BluesMechs wrote:
Need changes*

and no images needed.


If there is a images,The developer can easyly make this items faster.
#Unbrained

Image is NOT needed. What if I provide an image that doesn't match the graphics style of the game? And they can't use that? 99% of the time, I'm sure they would end up making the image from scratch.

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 Post subject: Re: Supply/Support Drones
PostPosted: Sun Jan 29, 2017 11:21 am 
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Stay abit on-topic guys. =)

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Get 1 Gold Medal 2/1
Get 2 Silver Medals
Get 3 Bronze Medals 2/3
Reach 20 Million Total EXP


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 Post subject: Re: Supply/Support Drones
PostPosted: Sun Jan 29, 2017 1:27 pm 
First Lieutenant
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Joined: Sun Sep 06, 2015 9:18 pm
Posts: 335
Location: 127.0.0.1
Gender: male
Quote:
Erupting-Rearm I
Damage:32
Heat Damage:22
Heat Usage: 18
Rocket Ammo: Adds +10

Maybe deal more exlosive damage, cuz just gaining 10 rockets dont worth 32 damage and 22 heat...

Quote:
Zap-Rearm I
Damage: 22
Energy Damage: 28
Usage: 22 energy 5 heat
Adds +10 energy to maximum energy cap
Adds +20 energy to current energy

It will be like an insect when fighting with mechs that have high energy regeneration... (buff damage)

Quote:
Iron-Rearm I
Damage:25-35
Usage: 18 heat
Supplies 15 ammo at end of turn.

Same as the rockets one...

PS.: This is my just my opinion, probably when in-game i would have other ideas...

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