Quote:
Erupting-Rearm I
Damage:32
Heat Damage:22
Heat Usage: 18
Rocket Ammo: Adds +10
Maybe deal more exlosive damage, cuz just gaining 10 rockets dont worth 32 damage and 22 heat...
Quote:
Zap-Rearm I
Damage: 22
Energy Damage: 28
Usage: 22 energy 5 heat
Adds +10 energy to maximum energy cap
Adds +20 energy to current energy
It will be like an insect when fighting with mechs that have high energy regeneration... (buff damage)
Quote:
Iron-Rearm I
Damage:25-35
Usage: 18 heat
Supplies 15 ammo at end of turn.
Same as the rockets one...
PS.: This is my just my opinion, probably when in-game i would have other ideas...