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GreenDayIsBack1
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Post subject: Re: .Com > Kong Posted: Thu Nov 21, 2013 3:42 pm |
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Joined: Wed Jul 25, 2012 11:54 am Posts: 372 Location: Greenys Gender: male
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lordjarzami wrote: @frostyicing who the hell is WB? and fyi yes faster worlds do require u to be more active, but 1 tickers are way more strategy based due to the fact tht almost every attack/action taken can be countered easily due to the amount of time it takes for a tick to pass. matter o fact gimme ur ign on a 3 ticker. i will make sure to kick ur @$$ Playing a 3 ticker does not make you be more acitve. 3 tickers end in what 3 weeks? or less? when a 1 ticker can take over 2 months too end. Now back to topic. @OJ, very funny.
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Dessyboy
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Post subject: Re: .Com > Kong Posted: Fri Nov 22, 2013 3:41 am |
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Joined: Fri Aug 23, 2013 3:48 pm Posts: 158 Gender: male
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GreenDayIsBack1 wrote: lordjarzami wrote: @frostyicing who the hell is WB? and fyi yes faster worlds do require u to be more active, but 1 tickers are way more strategy based due to the fact tht almost every attack/action taken can be countered easily due to the amount of time it takes for a tick to pass. matter o fact gimme ur ign on a 3 ticker. i will make sure to kick ur @$$ Playing a 3 ticker does not make you be more acitve. 3 tickers end in what 3 weeks? or less? when a 1 ticker can take over 2 months too end. Now back to topic. @OJ, very funny. You make a point, kinda hard to be active on an era that lasts 2 months. Especially when Kong is two 6 tick worlds and one 3 tick world. And even then on a 6 tick world its hard to be active. Especially when you can wake up be conquered and your army dead and your alliance killed. Where on a 1 ticker it takes a full day just for you to make a radar and then another 1/4 of a day for it just to get unjammed.
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Mike
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Post subject: Re: .Com > Kong Posted: Fri Nov 22, 2013 4:46 am |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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6 tickers and 1 tickers both require activity but it is a different kind of sorts. Yes 1 tickers require a longer period of time for it to be finished however you can spend 5 minutes every hour and be covered in a 1 ticker. If you only check 5 minutes per hour on a 6 ticker you could lose a large amount of territory or your army.
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Eliah1102
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Post subject: Re: .Com > Kong Posted: Fri Nov 22, 2013 5:30 am |
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Joined: Sat Aug 17, 2013 1:05 am Posts: 1
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I Think both are easy its just that there are more PRO's in .com than in KONG but according to PRO NOOB ratio Kong has more so i dont think both are hard its just the way u play that decides everything.
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georgeshelou
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Post subject: Re: .Com > Kong Posted: Fri Nov 22, 2013 9:19 am |
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Joined: Mon Apr 09, 2012 2:14 am Posts: 969 Location: Beirut, Lebanon Gender: male
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Kong is better than .com when you challenge challenge your friends on a one by one Proud to be from both. Played only one era and won it on kong It was so fast, 6 tickers all the way, yeehaaa. Would like to play an era on kong soon, if there is any challenge I am in.
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NaveedNiazi
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Post subject: Re: .Com > Kong Posted: Fri Nov 22, 2013 11:57 am |
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Joined: Mon Feb 18, 2013 8:42 am Posts: 740
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georgeshelou wrote: Kong is better than .com when you challenge challenge your friends on a one by one Proud to be from both. Played only one era and won it on kong It was so fast, 6 tickers all the way, yeehaaa. Would like to play an era on kong soon, if there is any challenge I am in. -^_^-
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GreenDayIsBack1
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Post subject: Re: .Com > Kong Posted: Fri Nov 22, 2013 4:18 pm |
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Joined: Wed Jul 25, 2012 11:54 am Posts: 372 Location: Greenys Gender: male
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Korupt wrote: 6 tickers and 1 tickers both require activity but it is a different kind of sorts. Yes 1 tickers require a longer period of time for it to be finished however you can spend 5 minutes every hour and be covered in a 1 ticker. If you only check 5 minutes per hour on a 6 ticker you could lose a large amount of territory or your army. Yes, but 1 tickers take more than any other ticker, yeah you could be on only 5 mins in a tick but over all anything can happen in that hour.. you have too over think the hours and look in too it more...
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aister
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Post subject: Re: .Com > Kong Posted: Fri Nov 22, 2013 4:39 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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and on fast world u'll need to devise the plan quicker and faster, hence require quick wit and fast reaction rather than a complicated well-planned strategy. Both require different skills.
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lordjarzami
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Post subject: Re: .Com > Kong Posted: Fri Nov 22, 2013 10:26 pm |
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Joined: Sun Feb 12, 2012 5:28 pm Posts: 43 Gender: male
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@greendays - u serious? think about this logically. if a world moves faster of course its gonna require you to be more active. in the same way anything can happen in the space of an hour on the 1 ticker same goes for 3 ticker. the difference is 3 tickers give way less time to react.if im leaving from work to home and some1 contacts me by phone saying an alliance just attacked me on a 1 ticker...imma take my sweet time driving cuz i have time. prolly stop for burgers on the way as well. on a 3 ticker if tht happens i break every road regulation to get home to defend
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georgeshelou
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Post subject: Re: .Com > Kong Posted: Sat Nov 23, 2013 12:57 am |
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Joined: Mon Apr 09, 2012 2:14 am Posts: 969 Location: Beirut, Lebanon Gender: male
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aister wrote: and on fast world u'll need to devise the plan quicker and faster, hence require quick wit and fast reaction rather than a complicated well-planned strategy. Both require different skills. Don't imagine the stress
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