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 Post subject: SoLD vs 666
PostPosted: Tue Jul 12, 2011 3:05 pm 
Second Lieutenant
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666 tried to turn HeC, a long time ally against us in order to backstab us. here is why we attacked.

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Maolain
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retired mentor and a proud member of SoLD

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 Post subject: Re: SoLD vs 666
PostPosted: Tue Jul 12, 2011 3:28 pm 
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owell. they get the honor now to be conqoured by the best..


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 Post subject: Re: SoLD vs 666
PostPosted: Tue Jul 12, 2011 6:14 pm 
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I personally admit that we were plotting against SoLD

But ofcourse SoLD already knew that the war between us was inevitable once Relic War started.
We assimilate small alliances then train them according to our instructions,this is not new to us nor to any alliance before us that actually used this kind action.

Yes,there is a big chance of risk,such as now,they used my recruitment mail against me,and forced SoLD to declare war early.

As you may have heard and seen in the last era,that we made lots of extensions or "subs" in our alliance,Many of my past members called it Project:Uprising,we intend to test the volatility and power of the subs and the extent of true damage that they can really make against a superior foe,we actually studied and observe every important aspect of Battledawn before we actually initiated Project:Uprising.

The true purpose of Project:Uprising is to match the power of the #1 alliance of a specific world and era,since most lower class alliances die in the process of winning a war.But ofcourse we do not treat subs as "subs",we train them to become as powerful as us,to understand the true meaning of pain and power,and to show them what Battledawn really is.

The selection of subs in Project:Uprising stretches from newbies to pro players,to newly built subs and forsaken alliances,to annexed alliances and nations.
Almost all say that this is a big and stupid risk,but for me and the rest of the following people that works under Project:Uprising in Battledawn aswell as other games,consider this risk as calculated risk,we know the possible hazards of our actions and face them without hesitation.

An example of successful sub control,is SoLD,they use their subs to its full potential that they are no longer considered as subs at all,but a part of the SoLD Nation instead,we intend to mimic the success of SoLD,not just the actions of what they did in the past..but by "other means of being the powerful" whether good or bad,or insanely absurd,we do what it takes to survive.

And ofcourse,as for the incident earlier,i accept full responsibility of what happened,assimilating HeC was a big mistake and foolish tactic.
HeC used this intel to start a war between SoLD and 666,so that HeC may be saved from certain destruction,and i must admit,that was pretty crafty.

And i know that we are no match for the superior firepower of SoLD at this moment,So i ask for a NAP until the Relics appear,our true intentions is to win the Relic War and not to destroy SoLD.

But if you decline my request for a Non-Aggression Pact,then so be it.
We will continue the resistance against you and do whatever it takes to prevent SoLD from winning the war.

As for the alliances asking me to be friendly and to join their war against SoLD, we are not the typical alliance to serve a superior force that wants to use us for their own benefits,we have our own agenda,we play to win the war,we dont want to sit in the sidelines..not anymore.

We do this to every other game we have played before,we conquer a game,destroy SoLD and SAGE-like forces and bring dominion over the land.
Now we intend to do the same thing to Battledawn,and rule this game,once and for all.

Now SoLD,i want NAP,you accept,we wont attack you until the Relic War begins,you decline,then we will do what is necessary for the survival of 666.
Many alliances start to fall apart after this,but we are different,very different.
I will not leave this alliance nor to leave Battledawn,i will stay until 666 wins.
No matter how long it takes,we will never surrender.

I wont take this personally,and personally i admire SoLD for their power and integrity.
But that wont stop us from doing what is necessary in this kind of situation.

_________________
Destroyer Of Worlds.
Destroy or Be Destroyed.

Death..is only the beginning..Prepare...For Ascension...

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 Post subject: Re: SoLD vs 666
PostPosted: Tue Jul 12, 2011 8:02 pm 
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Deathsaurer20 wrote:
I personally admit that we were plotting against SoLD

But ofcourse SoLD already knew that the war between us was inevitable once Relic War started.
We assimilate small alliances then train them according to our instructions,this is not new to us nor to any alliance before us that actually used this kind action.

Yes,there is a big chance of risk,such as now,they used my recruitment mail against me,and forced SoLD to declare war early.

As you may have heard and seen in the last era,that we made lots of extensions or "subs" in our alliance,Many of my past members called it Project:Uprising,we intend to test the volatility and power of the subs and the extent of true damage that they can really make against a superior foe,we actually studied and observe every important aspect of Battledawn before we actually initiated Project:Uprising.

The true purpose of Project:Uprising is to match the power of the #1 alliance of a specific world and era,since most lower class alliances die in the process of winning a war.But ofcourse we do not treat subs as "subs",we train them to become as powerful as us,to understand the true meaning of pain and power,and to show them what Battledawn really is.

The selection of subs in Project:Uprising stretches from newbies to pro players,to newly built subs and forsaken alliances,to annexed alliances and nations.
Almost all say that this is a big and stupid risk,but for me and the rest of the following people that works under Project:Uprising in Battledawn aswell as other games,consider this risk as calculated risk,we know the possible hazards of our actions and face them without hesitation.

An example of successful sub control,is SoLD,they use their subs to its full potential that they are no longer considered as subs at all,but a part of the SoLD Nation instead,we intend to mimic the success of SoLD,not just the actions of what they did in the past..but by "other means of being the powerful" whether good or bad,or insanely absurd,we do what it takes to survive.

And ofcourse,as for the incident earlier,i accept full responsibility of what happened,assimilating HeC was a big mistake and foolish tactic.
HeC used this intel to start a war between SoLD and 666,so that HeC may be saved from certain destruction,and i must admit,that was pretty crafty.

And i know that we are no match for the superior firepower of SoLD at this moment,So i ask for a NAP until the Relics appear,our true intentions is to win the Relic War and not to destroy SoLD.

But if you decline my request for a Non-Aggression Pact,then so be it.
We will continue the resistance against you and do whatever it takes to prevent SoLD from winning the war.

As for the alliances asking me to be friendly and to join their war against SoLD, we are not the typical alliance to serve a superior force that wants to use us for their own benefits,we have our own agenda,we play to win the war,we dont want to sit in the sidelines..not anymore.

We do this to every other game we have played before,we conquer a game,destroy SoLD and SAGE-like forces and bring dominion over the land.
Now we intend to do the same thing to Battledawn,and rule this game,once and for all.

Now SoLD,i want NAP,you accept,we wont attack you until the Relic War begins,you decline,then we will do what is necessary for the survival of 666.
Many alliances start to fall apart after this,but we are different,very different.
I will not leave this alliance nor to leave Battledawn,i will stay until 666 wins.
No matter how long it takes,we will never surrender.

I wont take this personally,and personally i admire SoLD for their power and integrity.
But that wont stop us from doing what is necessary in this kind of situation.

I personally admire the determination. However 666 won't win. All SoLD must do is conquer you, then every hundred or so ticks send in a member's army or two just to make sure the fire does not blaze again. Battledawn is different from other games. We have the exp point system, once they conquer a decent amount of alliences, they will an almost unstoppable force unless someone like AL goes against them, even then they will be difficult to beat. As for coordinating with other alliences, you won't be able to very well. Unless you take the few active players from each newb allience and combine them into about twenty new subs, you won't get anywhere. Most are to inactive to even build troops let alone fight. The only way to win is to fight against SoLD when AL goes against them.

Missing In Action.

_________________
Leader of AS1N, E1A4
Leader of NE, E1A6
NATO, E1A3
ASEN, E1A5
V, M1A2
DE, M1A6
ICE E1A16
MIA of Whatever


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 Post subject: Re: SoLD vs 666
PostPosted: Tue Jul 12, 2011 9:16 pm 
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So.. let me get this straight.

You admit that you are going to fight against us.

And yet you want a NAP so you can get really strong before you do it. :roll:

Good luck and have a great era!


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 Post subject: Re: SoLD vs 666
PostPosted: Tue Jul 12, 2011 11:46 pm 
Specialist
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Joined: Mon Jan 11, 2010 6:41 am
Posts: 38
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M.I.A wrote:
Deathsaurer20 wrote:
I personally admit that we were plotting against SoLD

But ofcourse SoLD already knew that the war between us was inevitable once Relic War started.
We assimilate small alliances then train them according to our instructions,this is not new to us nor to any alliance before us that actually used this kind action.

Yes,there is a big chance of risk,such as now,they used my recruitment mail against me,and forced SoLD to declare war early.

As you may have heard and seen in the last era,that we made lots of extensions or "subs" in our alliance,Many of my past members called it Project:Uprising,we intend to test the volatility and power of the subs and the extent of true damage that they can really make against a superior foe,we actually studied and observe every important aspect of Battledawn before we actually initiated Project:Uprising.

The true purpose of Project:Uprising is to match the power of the #1 alliance of a specific world and era,since most lower class alliances die in the process of winning a war.But ofcourse we do not treat subs as "subs",we train them to become as powerful as us,to understand the true meaning of pain and power,and to show them what Battledawn really is.

The selection of subs in Project:Uprising stretches from newbies to pro players,to newly built subs and forsaken alliances,to annexed alliances and nations.
Almost all say that this is a big and stupid risk,but for me and the rest of the following people that works under Project:Uprising in Battledawn aswell as other games,consider this risk as calculated risk,we know the possible hazards of our actions and face them without hesitation.

An example of successful sub control,is SoLD,they use their subs to its full potential that they are no longer considered as subs at all,but a part of the SoLD Nation instead,we intend to mimic the success of SoLD,not just the actions of what they did in the past..but by "other means of being the powerful" whether good or bad,or insanely absurd,we do what it takes to survive.

And ofcourse,as for the incident earlier,i accept full responsibility of what happened,assimilating HeC was a big mistake and foolish tactic.
HeC used this intel to start a war between SoLD and 666,so that HeC may be saved from certain destruction,and i must admit,that was pretty crafty.

And i know that we are no match for the superior firepower of SoLD at this moment,So i ask for a NAP until the Relics appear,our true intentions is to win the Relic War and not to destroy SoLD.

But if you decline my request for a Non-Aggression Pact,then so be it.
We will continue the resistance against you and do whatever it takes to prevent SoLD from winning the war.

As for the alliances asking me to be friendly and to join their war against SoLD, we are not the typical alliance to serve a superior force that wants to use us for their own benefits,we have our own agenda,we play to win the war,we dont want to sit in the sidelines..not anymore.

We do this to every other game we have played before,we conquer a game,destroy SoLD and SAGE-like forces and bring dominion over the land.
Now we intend to do the same thing to Battledawn,and rule this game,once and for all.

Now SoLD,i want NAP,you accept,we wont attack you until the Relic War begins,you decline,then we will do what is necessary for the survival of 666.
Many alliances start to fall apart after this,but we are different,very different.
I will not leave this alliance nor to leave Battledawn,i will stay until 666 wins.
No matter how long it takes,we will never surrender.

I wont take this personally,and personally i admire SoLD for their power and integrity.
But that wont stop us from doing what is necessary in this kind of situation.

I personally admire the determination. However 666 won't win. All SoLD must do is conquer you, then every hundred or so ticks send in a member's army or two just to make sure the fire does not blaze again. Battledawn is different from other games. We have the exp point system, once they conquer a decent amount of alliences, they will an almost unstoppable force unless someone like AL goes against them, even then they will be difficult to beat. As for coordinating with other alliences, you won't be able to very well. Unless you take the few active players from each newb allience and combine them into about twenty new subs, you won't get anywhere. Most are to inactive to even build troops let alone fight. The only way to win is to fight against SoLD when AL goes against them.

Missing In Action.


I know what youre saying MiA,but there might be some other ways besides those,what i fear the most about SoLD is not their power,but the way they handle the attacks and their economy of the extensive sub sectors.

I noticed in some of their rounds,that they brutally massacre their opponents through subs,and brilliant maneuvers throughout the battlefield.

It would be easier for us to beat them if they're not "flexible"

Anyways all of what you said before are true except for 1
"666 wont win" i doubt it :twisted:

_________________
Destroyer Of Worlds.
Destroy or Be Destroyed.

Death..is only the beginning..Prepare...For Ascension...

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 Post subject: Re: SoLD vs 666
PostPosted: Wed Jul 13, 2011 12:05 am 
Second Lieutenant
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Darklord it's not just that. we treat our subs as an extension of the main army. we are all one and we delegate what needs to be done. you're right, it's not our power or anything like that. it's how we work together and each have our own tasks.

_________________
Maolain
Tiger Omega
Chainbreaker
Mirage
Midnight Templar
Midnight Shield


retired mentor and a proud member of SoLD

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 Post subject: Re: SoLD vs 666
PostPosted: Wed Jul 13, 2011 12:24 am 
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Ellehcim wrote:
So.. let me get this straight.

You admit that you are going to fight against us.

And yet you want a NAP so you can get really strong before you do it. :roll:

Good luck and have a great era!


Well ive got to seek every advabtage and opportunity in this gameno matter how silly it is,trying and seeing results is another way of learning,besides the usual "asking irritation techniques"

Anyways,ive seen SoLD's cold actions towards their enemies,ive seen what they can do,they're brutal i know,they even bit us alot of times last era.

But heck that wont stop me from trying to stop SoLD and all the other strong alliances in its tracks,one of the best moments in BD,is seeing your alliances go up through the ranks each day..with nice barbecue and steak meals and coffee to with the killing 8-)

_________________
Destroyer Of Worlds.
Destroy or Be Destroyed.

Death..is only the beginning..Prepare...For Ascension...

Image


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 Post subject: Re: SoLD vs 666
PostPosted: Wed Jul 13, 2011 4:19 am 
Second Lieutenant
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I admire your determination and your respect for us. I've watched you become a better and better leader over the eras. one suggestion though, don't use tanks. also be careful who you ask for help. you never know.

also, remember that we are not SAGE.

we are SoLDiers

_________________
Maolain
Tiger Omega
Chainbreaker
Mirage
Midnight Templar
Midnight Shield


retired mentor and a proud member of SoLD

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 Post subject: Re: SoLD vs 666
PostPosted: Wed Jul 13, 2011 6:31 am 
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One more thing. SoLD's subs are not like others. Where other subs might be active enough to launch a couple of attacks; SoLD's subs are also pro's. I personally believe SoLD has alot of pros with messenger and the ability to get ahold of each other through texting. If you've noticed, alot of times SoLD will change leaders between subs and main every round. I'm not going to pretend to remember names, but even Solderz of Fortune is in a sub. So I believe that the subs are close to the, if not on the same level, as the main with the only difference being who gets to be the dominant one, and gets the better conquer pools. Just my theory.

Missing In Action.

_________________
Leader of AS1N, E1A4
Leader of NE, E1A6
NATO, E1A3
ASEN, E1A5
V, M1A2
DE, M1A6
ICE E1A16
MIA of Whatever


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