It is currently Sun Dec 01, 2024 4:15 am

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Damage or Range? Part 1
PostPosted: Sun Mar 17, 2013 8:16 am 
Specialist
Specialist
User avatar
 Profile

Joined: Wed Mar 13, 2013 4:16 pm
Posts: 25
This is one of the most controversial topics in BattleDawn. In this, I will debate the pro's and cons of both and then I will let you decide which chassis is better.
Now I will give ample evidence that I promise has not been tampered with. I will try to avoid using my own opinion for the sake of creating a false idea. Now we will start with Damage

DAMAGE
Inf Vehicle Heavy
Health:6 12 24
Damage:7 14 28
Range:2 2 2

Pros
Now this build what is commonly used at the ratio 10/20
Such as twice as many damage per squad then defense, 10/20, 5/10 3/7
This is very effective and therefore it is used by some elite players. However, this is also know as the NEWB squad. They say that it would easily be crushed by range.
http://gyazo.com/1163375ae0eef46e51eb44de461bea8e
This is what happens when they go head to head, so obviously damage holds it own. And to make it better, damage is cheaper. Actually when people gain a massive overhead, some switch to damage because it is much cheaper and that it can support Range very well.
Damage also has one more advantage, if it doesn't get killed by the second round, which in most battles it doesn't get killed so quickly, it starts dishing out more damage than range. It is more powerful than range at that point. So range would need overwhelming numbers to kill a decently sized force. Or at least suffer minimal losses.
Cons
Damage, however nice it is, has some major disadvantages too. It attacks second, (unless it leveled up to the proper amount) and it often damaged the first round, too the point where Range can suffer the damage. It also, against large numbers of range, becomes obsolete, due to large damage input the first round, (if in massive battles).
Because in all battles, the round is never even. So if damage is placed in large amounts can be crushed easily with a nuke, making it very placid against sabotage, because it would get hit first by range killing them all.

_________________
Common Sense
The rarest element in the world
Image


Top
 

 Post subject: Re: Damage or Range? Part 1
PostPosted: Sun Mar 17, 2013 10:32 am 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Thu Jul 29, 2010 10:48 am
Posts: 389
your right, damage doesn't suck, it's just nothing compared to the range units...

_________________
Image
(thx to Ind1go for pic.)

PM me if you wanna have some fun :D


Top
 

 Post subject: Re: Damage or Range? Part 1
PostPosted: Sun Mar 17, 2013 2:14 pm 
Specialist
Specialist
User avatar
 Profile

Joined: Wed Mar 13, 2013 4:16 pm
Posts: 25
minpk wrote:
your right, damage doesn't suck, it's just nothing compared to the range units...


Very funny, maybe you should try damage some time

_________________
Common Sense
The rarest element in the world
Image


Top
 

 Post subject: Re: Damage or Range? Part 1
PostPosted: Sun Mar 17, 2013 2:34 pm 
News Team
News Team
User avatar
 Profile

Joined: Mon May 09, 2011 3:53 pm
Posts: 532
Gender: male
FoxTrickZ wrote:
minpk wrote:
your right, damage doesn't suck, it's just nothing compared to the range units...


Very funny, maybe you should try damage some time


No one fights an even fight Fox. The purpose of range is to kill the opponent before round 2 or round 3 happens. This game is about fighting smart, not even. Using spies, nukes, and overpowering your opponent almost 3:1 in battles is the key to effective victories. This is not really a guide, or info that no one knew. The fact that people have to continually prove that Range > Damage is mind-numbing.

_________________
Image


Top
 

 Post subject: Re: Damage or Range? Part 1
PostPosted: Sun Mar 17, 2013 2:43 pm 
Captain
Captain
User avatar
 Profile

Joined: Tue Dec 08, 2009 11:14 am
Posts: 972
Gender: male
Damage is usually advantageous for the first 100 ticks but after that it is a huge advantage to have range.

_________________
Image

Image

Taz

Skype: tazmoo2


Top
 

 Post subject: Re: Damage or Range? Part 1
PostPosted: Sun Mar 17, 2013 4:53 pm 
Captain
Captain
User avatar
 Profile

Joined: Sun Sep 26, 2010 2:52 pm
Posts: 954
Location: Sailing in Black Pearl
This debate again??
For 1 more time - Range FTW

_________________
Image
Sig thx to Darklighter...
Life’s pretty good, and why wouldn’t it be? I’m a pirate, after all.


Top
 

 Post subject: Re: Damage or Range? Part 1
PostPosted: Sun Mar 17, 2013 6:04 pm 
Major
Major
User avatar
 WWW  Profile

Joined: Wed Jul 28, 2010 5:38 am
Posts: 2968
Location: Broome, Western Australia
Gender: male
If I had a nickle for everytime I explained why range > damage I'd be a millionaire.. Please, everybody just read previous threads before posting new ones. >.<

_________________
Retired Head Mod

Image

Most Crystals: 121
Highest Power: 212


Sensual bath time feat. Ferr3t
Spoiler:
Image


Top
 

 Post subject: Re: Damage or Range? Part 1
PostPosted: Sun Mar 17, 2013 7:05 pm 
Major
Major
User avatar
 Profile

Joined: Sun Oct 30, 2011 5:09 am
Posts: 3395
Gender: male
No no no no damage does not work for anything but spam. For damage to actually do more damage than range it would require the battle to last at least 3 rounds. If you are fighting battles more than 2 rounds you are doing something wrong but 1 really should be what you aim for every round.

_________________
Image


Top
 

 Post subject: Re: Damage or Range? Part 1
PostPosted: Mon Mar 18, 2013 4:43 am 
Captain
Captain
User avatar
 YIM  Profile

Joined: Sat Oct 02, 2010 6:58 pm
Posts: 1119
Location: In between life and death...
Gender: male
This is what kenny is trying to say. In a smart even battle, you would use spy attacks, nukes etc, and when both teams are reduced to 1 HP, this is the outcome:

Image

When only the range team is reduced to 1 HP:


Image

Heavy losses for the damage team. When only the damage team is reduced to 1 HP:


Image

A perfect win :D

Range > Damage

_________________
RETIRED :D


Top
 

 Post subject: Re: Damage or Range? Part 1
PostPosted: Mon Mar 18, 2013 6:11 pm 
News Team
News Team
User avatar
 Profile

Joined: Mon May 09, 2011 3:53 pm
Posts: 532
Gender: male
2/3rd chance of having a perfect. Damage at its best can't perform a perfect. This needs to be put in players helping players, as it's not a guide. The information is biased on even matchups involving full HP, when Range wins in 2 possibilities of an even matchup, and can perform perfects in an uneven matchup.

_________________
Image


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 12 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl