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 Post subject: Is there a playable heatmech?
PostPosted: Thu Jan 08, 2015 4:30 pm 
Sergeant
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I'm a littlebit frustrated.

Can it be, that heatmechs are created to lose?
I'm LVL 30 and playing a heatmech, and I got no chance against an NRG,- or physic-mech.
The only matches I win are against other heaters or bad played physics where my opponent makes some serious mistakes.

The heat-weapons do too less damage.
Plus it's too easy to counter the heat. Just cool down by yourself before the heater forces you to do. And for a physic-mech it makes no difference because in his one remaining action he does three times the damage a heater does.

Is there any possibility to play a heatmech that could win against top physics- or NRG-mechs?


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 Post subject: Re: Is there a playable heatmech?
PostPosted: Thu Jan 08, 2015 4:50 pm 
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I'm not sure how you define "top physics- or NRG-mechs" as?
But the build I use is heatbased, and keeps me at ladder rank 5+, and I'm sure there are some improvements that can be made.

Image

as you say, you do less damage, therefore it's important to have some weapons that lowers resistance, and a drone to deal extra damage.

I'm also doing 4 armor plating (3 rank 10, 1 rank 9 for weight reasons) to suck up that extra damage. But because of weight I can't do a shield, and shield isn't a viable option against anyone with an enegry sword.

There are probably ways to improve the build. But it's one to beat all kinds of players, and matches are usually pretty equal on losses, while players with to little cooldown gets slaughtered.

You could try to add some missile based weapons for extra damage, but I haven't been able to utilize it properly because it'd take 1 extra slot, and doesn't mix well with the ranges of my other weapons.

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 Post subject: Re: Is there a playable heatmech?
PostPosted: Thu Jan 08, 2015 6:17 pm 
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How do you win against an NRG-mech?

The NRGmech drains all your NRG in one single round and with 32 Points regain, there's no chance to use any weapon wich needs NRG ever again.
The drone, the sword, the granade launcher, teleport and hook ... all need NRG and are useless after Round 1.

I want to asure you,that I'm not trolling you.
It's a serious question.

This is my mech:
Image


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 Post subject: Re: Is there a playable heatmech?
PostPosted: Thu Jan 08, 2015 6:20 pm 
Sergeant
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the above is what i use. it has enough energy so if you go against a energy build you have enough to still use a weapon. it also has drainers for going against physical builds and enough heat weapons to keep there heat up high. right now physical builds are kinda OP. thats why everyone has one. i use low level teleport and charge and well as a low lvl health kit.


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 Post subject: Re: Is there a playable heatmech?
PostPosted: Thu Jan 08, 2015 6:37 pm 
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Yeh, I have been stugeling a little lately against NRG builds, it does kill a lot of things that are important like teleport and hook to get them close to use the sword.. and the sword itself. So that's probably where I have my lowest winrate, but I still beat badly balanced ones. Since they focus on energy, many have terrible cooldown. If I can force them to cooldown once per round, I have a shot, if I get a full round they need to cooldown, I've basically won as I've got enough for my drone to go back up and just apply the heat pressure.

But that's when you have to think tactical and deside if you go for the drone or not, looking at their weapons/drone if they will be able to keep you at basically no E, and their mech if it has enough cooldown or if you can exploit it.

I'd have 1 less heat module. The extra one pretty much ensures a win against other heat based mechs, but it does little of importance otherwise. I'd maybe change it with an armorplate, and use the spare weight to upgrade your remaining heat modules.

I'm also not sure if I meet enough powerful heat weapons to justify the heat resistance, if you're strugeling with damage from physical weapons, you might want to change it to that, or what I've done before is to add a energy module to try force players to use other weapon types since energy is kind of a weakspot (though, that obviusly won't work against people who are pure energy).

Weaponwise our mechs are fairly similar. Only large difference is a matter of taste to be honest, the flamethrower vs the Heat Overflow (I really should have thought up a better name for that :lol: ). It's a personal preferance, I simply prefer the HO because it works better with the range of the rest of my weapons, without it, I don't have any blindspots, but my chances of fiering twice in a round at someone is much much smaller. IT allows me to not constantly have to hook/teleport/move, I can stand and shoot with my weapons. It does a little damage and 40 heat, it serves me quite well. But in the end it's a personal/tactical preferance.

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 Post subject: Re: Is there a playable heatmech?
PostPosted: Thu Jan 08, 2015 6:42 pm 
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Okay, so here's what I can advise based on the screenshot you posted.

Of course you will lose to physical and energy mechs since you don't have resistance equipped for their damage types. Either use 3 resistance modules or 1 multi-resistance module.

Your drone definitely needs an upgrade, but I guess that goes without saying.

You should equip a shield. 20% at least. For that you need good energy regeneration. Do you have any cooling/regeneration modules? It's great to use 3.

If you have 3 resistance modules (max resistance), as well as a decent shield which won't break and a hp kit, you can try a knockback setup, which means you wait in the corner and use side weapons to push opponents back. Then your drone and superior resistance will do the work.

Good weapons for that: bully, back blow, push. The heat top blaster (which you have) is a must for that build.

Swords are very heavy, so I would just ditch it. If you have heat legs, those are great. The inferno is useful as well.

You might consider replacing your grenade launcher with a blue shredder beam because a) it's lighter b) it's good damage and most importantly c) it doesn't require energy.

Use a level 1 teleport to save space. Use the lowest level charge to save space. The harpoon you use is good, but in the interest of saving space you can consider the level 15 heat harpoon which is also usable up to range 6.

So what I can tell you is - cover all your resistances, use the best drone available, and make sure you have decent cooling and regeneration. Also, use a shield and a hp kit if possible. The weapons you have is really secondary to all that, so you can ditch some of your really heavy stuff.

If I could see the other items you have I could better assess your situation.

Anyway, here is a screenshot of a heat mech I assembled on an alternate account. It's not perfect by any means but it's good enough to reach rank 1 and win most of the time.

Image

I have some extra space to use a better hp module (and a better hp kit), which I currently don't have.

My energy is low but my regeneration is high so I can't be drained for very long. Also, all my weapons don't use energy and my heat legs are helpful.

Against physical I use my 20% energy shield and wait in the corner. If they come close I push them with my bully (3 knockback) and then with my top blaster.

I have good heat resistance and 2 drainers and decent hp (which I could improve by a lot with more fusion and a better hp module).

I use the level 12 energy hook because it is low weight, but I would prefer to use the level 15 legendary heat hook, which I don't have.

Anyway, it's not perfect but it works alright.


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 Post subject: Re: Is there a playable heatmech?
PostPosted: Thu Jan 08, 2015 6:47 pm 
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Thank you.

But I'm not sure about drainers.

Firing two drainers means one Round you deal no damage.
But against these physic-monsters you got no time to waste a round.
Some of them do up to 250+ Damage in one Round, what means that they finish you in three rounds, even if they have to cool down one time.


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 Post subject: Re: Is there a playable heatmech?
PostPosted: Thu Jan 08, 2015 6:54 pm 
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smallSoldier1 wrote:
Thank you.

But I'm not sure about drainers.

Firing two drainers means one Round you deal no damage.
But against these physic-monsters you got no time to waste a round.
Some of them do up to 250+ Damage in one Round, what means that they finish you in three rounds, even if they have to cool down one time.

That's why you have to push/overheat well. Much of the heat build (in my experience) is forcing your enemy to cooldown 1 turn, while being in a bad position when trying to use their seccond.

I think part of your problem (compared to my build) is the flamethrower which forces you to be so close, which is where the physical mechs want you to be. You have very little mid range play.

You can use two drainers, but usually want to use them either in a combo with another weapon so the other mech have to cool down 1 and are being pushed out of efficient range so they can't fire their high damage weapons without having to move, basically wasting their turn moving. And they usually use a lower damage weapon. Then you can hit them with the other one + a weapon.

Or start off at a long enough distance to be out of range of the physical weapons to begin with, then they at least have to use 1 turn to get close to you and can't do 250+ damage in 1 round at least.

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Thank you Michael
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 Post subject: Re: Is there a playable heatmech?
PostPosted: Thu Jan 08, 2015 7:00 pm 
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Thank you for helping, ogonna.

I tried to use a shield many times ... I'm too stupid for this.
It's down in one round and so my NRG even when i raised my NRG.
I definately need more regeneration&cooldown modules, but I just found this one. The same with the drone ... four blue-triple-pointers but no red...
Also the blue shredder beam ... not found yet.

And I got no tokens left.
Is there any chance to get tokens when you're LVL 30? (Imean without buying them)


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 Post subject: Re: Is there a playable heatmech?
PostPosted: Thu Jan 08, 2015 7:05 pm 
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You can get tokens trough certain achievements. Not huge amounts, but worth taking a look to see if you have a chance to get them.

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Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


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