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Solsane
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 8:16 pm |
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Joined: Sun Jul 18, 2010 1:04 pm Posts: 3
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I say that Relics should be released one by one, so that a round would end much quicklier and the relic that is released will have much more competition, resulting in competition over Relics. I do not think that Ion cannons and nukes should be ineffective against Relics, as in my opinion this makes things more interesting and strategic, more than simply overpowering a Relic.
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BlackRevolution
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 8:21 pm |
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Joined: Fri Nov 06, 2009 7:09 pm Posts: 575 Location: Phlippines/Los Angeles, CA Gender: male
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I say 2,3,4
_________________

When we were dreaming.. things were better and all. I'm starting at- at the start. Rank 26 NR|UD| #1 Win.
~ I must be dreaming.. ~
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Ajimora
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 8:28 pm |
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Joined: Fri Oct 29, 2010 6:19 pm Posts: 1
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I've only played one full round, so I'm still a newb here, but here's a suggestion based on what I've seen so far:
When a player captures a Relic, all that players conquered colonies should become liberated and they lose all crystals. The player that actually takes the relic will have to deal with a serious trade-off, and their alliance will be preoccupied with re-taking colonies for awhile.
I also think Relics being immune to nukes, spies and ion connons is a great idea.
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nelson419
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 8:54 pm |
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Joined: Sun Sep 26, 2010 9:13 pm Posts: 193 Location: Toledo, OH Gender: male
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5 Relics at Start of Round. 5 more at Tick 1000
_________________ Redwurm aka Launchpad McQuack aka President Skroob aka a bunch of other stupid names I've been in a lot of alliances that have lost, and a couple that have won.
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pbleebait
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 9:17 pm |
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Joined: Sat Oct 02, 2010 6:58 pm Posts: 1119 Location: In between life and death... Gender: male
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3 and 4 for me. rounds were much more fun the old way!
_________________ RETIRED
Last edited by pbleebait on Wed Dec 22, 2010 2:54 am, edited 1 time in total.
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zorkofpals
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 9:37 pm |
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Joined: Sun Oct 17, 2010 10:51 am Posts: 1
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Hey, what if relics at tick 200 randomly spawn on top of the colonies of 10 players between the rank of 1-50
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mfreak
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 10:42 pm |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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3 and 4 for me. Liked it the old way. But doesnt make sense that Relics shouldnt be affected by nukes or spies.
_________________ Deadman - SYN ----------------
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nug700
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Post subject: Re: Community Poll - Relic Changes Posted: Sun Dec 19, 2010 11:01 pm |
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Joined: Tue Oct 13, 2009 4:06 pm Posts: 10 Gender: male
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lol, in yor statement, u mentioned that the current system has lead to short eras... hmmm, i wounder what ERA he was talking about, any ideas EARTH 3? 
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LordAmadeus
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Post subject: Re: Community Poll - Relic Changes Posted: Mon Dec 20, 2010 2:29 am |
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Joined: Wed Oct 06, 2010 1:21 am Posts: 5 Location: Fareham,UK Gender: male
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The eras are finishing way too quickly I would also like to see a couple of the Relics have far less admin units on board to at least give those who dont belong to a large powerful alliance (or have the benefit of purchasing tons of tokens) the chance to capture a relic too.
_________________ R[color=#800000]ROCK ME AMADEUS!!!![/color]
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malekk
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Post subject: Re: Community Poll - Relic Changes Posted: Mon Dec 20, 2010 5:22 am |
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Joined: Thu Nov 19, 2009 11:10 am Posts: 364 Location: IN YOUR HOUSE :O Gender: male
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I voted for the 3rd and 4th because in my opinion this will make the game more interesting and more competitive just like before. Plus the round will last longer hence making it more fun  The new relic system just made it really easy for people to finish up the round quickly.
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Can't Stop Me!
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