WarrMachine wrote:
hellspare5411 wrote:
So they took 30 dmg off the max. Just like how they "nerfed" inferno axe. Devs do you realize that this still basically makes needles obsolete?
You need to increase heat and rocket usage if you want to keep it at this damage.
It's like they have no idea how the game plays.
They did add more heat generated, from 10 to 15.
And you realize they're doing this on purpose right? This is their business model. Release op myth so everyone buys it. Then nerf the item to minimize loss of community support, while consequently ruining the value of all of their players latest investments.
If it's not obvious by now, they really don't care about their free to players.
Ok I stand corrected on the heat.
I suppose we are just complaining to express our disapproval. Cause without that they might not even realize what they are doing. If this topic wasn't made I doubt that half assed nerf would even be implemented.
It's not even about fking over the f2p players, it's about fking over anybody who doesn't want to drop hundreds on this game. It's like even if I go out and spend $200 and (hopefully) get 4 metal shredders, a month later I'm gonna have to do the same thing to get the new op item.
Excuse my language, but it's like a bunch of 12 year olds running this sht, releasing op updates every month and expecting us to shell out money. It's not like we can just pay 20 bucks and just buy the damn item, we have to gamble until we get it. Then when we make topics like this(see inferno axe) they comment and get all defensive.
Their motto: "we are trying our best to 'balance' the game, if you don't like it maybe you can (Want to be allies? Sometimes I like to pretend I am a princess riding a pony..) off for a while and play something else".
Sure that's logical from a business standpoint, but don't you want to at least PRETEND to care about your players?