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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 119 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 12  Next

Should we tweak or remove resistance kits?
Yes, remove resistance kits 41%  41%  [ 2344 ]
Keep the resistance kits, but make them weaker 16%  16%  [ 944 ]
No, keep the resistance kits 43%  43%  [ 2489 ]
Total votes : 5777
Author Message
 Post subject: Re: Resistance Kits
PostPosted: Thu Sep 15, 2016 6:07 pm 
Corporal
Corporal
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Joined: Mon Feb 16, 2015 6:27 pm
Posts: 58
Alexander wrote:
Hey Mech Pilots,

We're thinking about possibly removing the "Resistance Kits" from the game, but we need your help!

We want to know if you would like them to stay in the game or not, and preferably also why.

What do you think? Do you like them? Do you dislike them? Tell us your opinion!


Thank you for all the help and support!


PS: Currently owned resistance kits will still be usable (though new ones can't be bought then).




please don't remove them, resistance-type kits have been nerfed enough already
first, they were nerfed to +18
next, multi-resist kits were completely removed
finally, they have now been dropped to only +12
i started playing in the days of +25 resist kits
please, just leave them be
they have been changed enough


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 Post subject: Re: Resistance Kits
PostPosted: Thu Sep 15, 2016 6:17 pm 
Corporal
Corporal
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Joined: Mon Feb 16, 2015 6:27 pm
Posts: 58
AKIDWHOJUSTFAILS wrote:
Yes remove them.they are super ultra useless.


1620190468194645 wrote:
Please get rid of the resistance kits. There is almost no need for them, and its a cheap pull to get out of damage.


really guys?? I'm pretty sure you are just complaining because you don't often use them, but face other users who do use resist kits


mehoo wrote:
resistance kits really help the beginners. I vote to keep them.


HardToDestroy2 wrote:
I think that they should keep resistance kits cause they help people who need them.I think that they are useless for low players but good for top ones.They should not take them away.


thank you!!! i'm glad some players see the truth!!!
i don't really use them, but they are really good for god mode, and i don't really care if you use a resist kit, your just wasting a kit that could be used for power or for an online battle(not from chat).


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 Post subject: Re: Resistance Kits
PostPosted: Thu Sep 15, 2016 6:26 pm 
Private
Private
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Joined: Mon Mar 28, 2016 2:14 pm
Posts: 1
[color=#808080][color=#BF0080][color=#BF8080][/color][/color][/color]
MrOneTwoo wrote:
And what happens if the delete the resistance kits will win with only 10% more or something like that? I guess the keep them will win anyway. I appreciate it that you guys are asking us now but these kind of votes can be easily manipulated.


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 Post subject: Re: Resistance Kits
PostPosted: Thu Sep 15, 2016 8:02 pm 
Second Lieutenant
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Joined: Tue Sep 01, 2015 5:14 pm
Posts: 178
Location: Unknown
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Ey alex it's been a long time since i was last on the forums. but i happen to think that you should cut the resistance of resistance kits by like 4/5s it should be put into consideration as resistance kits are WAY to OP. But since all kits waste half of a turn it should be kept in-game but reduced my a large amount seeing as alot of players are only doing 1 damage to those whom have diamond shell and are spamming maximum level resistance kits on their mechs and using resistance kits in battle. Resistance kits should be allowed because without them, there would be no counter to the OP resistance draining weapons like ElectroCop, MetalBender, FireWatch, and all of the Rays implemented in the early 4.0 updates. It would give the other players a huge advantage without the resistance kits and make the game extremely unbalanced.

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