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 Post subject: Re: Post questions/feedback about new "End Protection" feature
PostPosted: Fri Jun 05, 2009 2:06 pm 
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click the leave protection button, it work ;)
and th reason people are upset is that before each tick were 1 min when in protection and it took less time, but really this work :)

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 Post subject: Re: Post questions/feedback about new "End Protection" feature
PostPosted: Fri Jun 05, 2009 10:33 pm 
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Structures build on a minutes and seconds scale now, they do not adhere to the current tick we are on. Protection is there for new players that want more time to learn the game and do the tutorial but if you want you can leave protection early and get a resource bonus if you want to take the chance. It is up to you entirely!

-Andrew

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 Post subject: Re: Post questions/feedback about new "End Protection" feature
PostPosted: Sat Jun 06, 2009 4:39 am 
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Oh I see... New people wouldn't get trashed right away when they don't even know what happened. Makes sense.

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 Post subject: Re: Post questions/feedback about new "End Protection" feature
PostPosted: Sat Jun 06, 2009 6:57 am 
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i love the idea tbh i get bored of sitting in prot... even tho i did it and got conquared by the rank 4 guy:S damn him hes evil

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 Post subject: Re: Post questions/feedback about new "End Protection" feature
PostPosted: Sat Jun 06, 2009 7:24 am 
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I think its a awesome feature!!
But maybe to alert newbs to the threats you may want to tell them that it means their units will still train at normal tick time, and it would be advisable to build units before they collect the resources.

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 Post subject: Re: Post questions/feedback about new "End Protection" feature
PostPosted: Sun Jun 07, 2009 8:17 pm 
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I like this feature but I do have one problem with it, when you come out you still only have a few energy, where as on the old client you could get energy in protection alot faster. maybe there should be some bonus energy when you come out?

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 Post subject: Re: Post questions/feedback about new "End Protection" feature
PostPosted: Mon Jun 08, 2009 1:43 am 
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ARF wrote:
I like this feature but I do have one problem with it, when you come out you still only have a few energy, where as on the old client you could get energy in protection alot faster. maybe there should be some bonus energy when you come out?


No no we should not get bonus energy energy is only useful for leader s at the start of the round not to normal players who just need military scan .

look , every player creates an op and 3 units at the start of the round
so u send some humvees to their colonies to conquer them or dmg . vehicles will work great .

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 Post subject: Re: Post questions/feedback about new "End Protection" feature
PostPosted: Sun Jun 14, 2009 10:49 am 
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Concussive Vehicles ( dmg or ranged ) and most effective on indantry...

and if u can spend for Tanks ( Vulcan tanks....) that would be the best option...

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 Post subject: Re: Post questions/feedback about new "End Protection" feature
PostPosted: Sun Jun 14, 2009 6:02 pm 
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Andrew wrote:
This is a thread for any questions/feedback related to the new "End Protection" button being added to the game, check this announcement for details: viewtopic.php?f=169&t=100

Post any questions / feedback here and I will reply.

-Andrew



This new client feature is awsome, started me off in the new client and was really helpful 7500 metal and oil!!!

Brilliant and genius!


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 Post subject: Re: Post questions/feedback about new "End Protection" feature
PostPosted: Mon Jun 15, 2009 12:44 am 
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i'm with the bonus energy, only need to be like 1 per 5 protection tick, but it would help ;)

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Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


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